FPGA Whack-a-Mole Game

Our goal for this project was to build a playable Whack-A-Mole game using Verilog and implement it on the FPGA board.

The “moles", represented by LEDs on the FPGA, get "whacked" by the user pressing a button corresponding to each of the LEDs. We use the 7-segment display to show the game mode-select, the game timer, and the user's score.

The video to the right demonstrates the functionality of the game. This was developed by Paul Adan, Yousuf Baker, Simon Gilbert, Grayson Wiggins, and myself as our EC311 Logic Design final project.

The block diagram above displays the functionality of the top module where each block represents its own sub module.

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